Finished First Version of Pipedreams Emulator
Wanted to get to the point that we can experiment with different story and game forms for the pipedreams installation.
So I’ve been constructing an emulator which has text input and output for multiple channels (a text emulator for multiple phone microphones and earpieces) to debug story development across multiple channels, based on solicited responses.
Still trying to structure in my head audio interactions which will permit people’s recorded contributions to be fed meaningfully back into the dynamic piece.
The surrealist game exquisite corpse is quite inspiring as a simple structure, but even more fun is this M�bius Corpse game. I’m sure there are a whole load of possibilities.
If anyone has ideas or wants to experiment with this framework for themselves I can arrange to post the source somewhere when it’s properly debugged.
Should be fairly straightforward to use the interfaces defined, test them on ‘recorded’ text and then seamlessly transfer them to the real audio environment if people have games in mind to try out.
Currently the interfaces lay out as below. A text emulated version of all these interfaces has been built to run inside a Swing frame with text color fading out with age so it’s easy to work out what’s going on. Hopefully it should be easy enough that even non-java programmers could pick it up fairly easily.
Game.java
Channel.java
ChannelRecording.java
InputChannel.java
OutputChannel.java
LiveInputChannel.java
LiveOutputChannel.java
RecordedInputChannel.java
RecordedOutputChannel.java
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